Gamified Activities for Youth Recreation Centers.
Gamified Workouts for Youth Recreational Centers
SMARTfit® offers highly engaging functional and brain training programs for kids clubs and youth recreational centers that require minimal staffing while serving large groups. Programs provide exciting fitness and socially engaging learning options for youth of all ages, skill level and ability.
Active Kids are Happy Kids!
SMARTfit’s gamified team-building approach to exercise and learning is a powerful way to help kids transition from school to homework. Proven success with both athletic and non-athletic youth SMARTfit eliminates social differences while building social and sports related skills without being classified as a sport.
"We installed the SMARTfit Multi-trainer and the kids, staff, board and community love it. It’s our first step to enhancing triple play. . . This product addresses all aspects including the mind, body and soul with academic features as well as increased physical activity, cognitive enhancement and fun. The first day of the program had kids that never go to the gym involved and actively participating, including 2 teenage girls who make the A honor roll every time and don’t go to the gym." Amy Nalley, Executive Director, Boys and Girls Club Eden
How SMARTfit Works
in Youth Recreation Centers
SMARTfit provides kids with a fun approach to physical, motor and cognitive development in a way that can lead lifelong enjoyment of exercise. Regardless of age or ability, SMARTfit's scalable programming can be delivered to meet the needs of everyone.
SMARTfit functional and brain training systems are designed with each station featuring its own scoreboard and nine multi-function targets connected to a central CPU featuring a central time clock. Each target display is driven by its own computer which sycs with the CPU to provide coordinated interaction with players. Instructors can configure a comprehensive collection of workouts, drills, and training modes to fit a variety of training scenarios ranging from choice of sports equipment and modes of play; high cardio to low cardio; and high cognitive to low cognitive play. Instructors can control the CPU from a handheld remote control from any location within the gym.
SMARTfit provides a new approach to combined exercise, learning, and fun. The sytems are pre-loaded with extensive programming options that are easy to access and implement. To discover how development specialists like you are using SMARTfit in their organizations, please request a videoconference to discuss your project and see how SMARTfit can be easily adapted to meet your needs.